A Match, Not Eleven Solo-Performances
A team's output isn't eleven personal records added together, and the Simulator doesn't treat it that way. Each player's stats are the starting point, but they are used to shape full match simulations:
The Defence You Face Impacts the Outcome: Put your side up against a genuinely good back-four and you create fewer chances against them, just as you create more against a makeshift one.
Midfield Matters: Forwards ahead of a creative midfield get more to finish.
Home Advantage?: Venue matters, and by more than most people would guess. Home advantage isn't a token bump we added because football has home advantage. Instead, it's measured from the same twelve thousand matches as everything else, and it's worth roughly a fifth to a quarter more attacking output for the home side. That makes it one of the biggest single effects in the model and a genuinely tight matchup can swing on nothing more than who's at home.
These are not design decisions. Each was fitted on around twelve thousand real matches, and the player effects had to pass testing before being included. An effect had to show up for the players it should belong to, and fail to show up for the players it shouldn't. If we couldn’t verify an effect then we didn’t allow the Simulator to use it.
The ONLY exception to this was a goalkeeper gate. Nobody in the data ever started a striker in goal, so there is nothing to fit it from. It's the one number set by judgement, and we'd rather tell you that than pretend otherwise. This way, if you want to play Mbappe in goal then he won’t perform like prime Buffon.
Two Kinds of Match
Adjust a real club's line-up and the club anchors the result: Swap one striker into Arsenal and the team doesn't triple its output, because a team's chances mostly come from how it plays, not from any one name on the sheet. This isn’t a restraint we imposed, it's what the data shows. The line-up moves the result at the margin, in the direction and to the degree it moved real results.
Build a side from scratch and there is no club to anchor to: The players are the team. So the Simulator prices each one individually. Here, a player’s own output, position, and form dial anchor against a league-average baseline, and the totals land accordingly.
It Never Flatters Your Customisations
The Simulator won't round your creation toward respectability, and won't rein it in either. Build a genuine “Super Team” and it reads like one. Field eleven forwards and they will score plenty and defend like a sieve. This doesn’t occur as a punishment, but because that's what eleven forwards would do. If you build something that legitimately produces an outrageous score-line, you get the outrageous score-line. The honesty runs in both directions.